Just Nodes
Just Nodes was a technical assessment I completed for InfinityGames.io.
Objective
Develop a puzzle game inspired by Loop Energy where players connect grid nodes.
Requirements
1. Game Mechanics
- Players tap to rotate nodes and connect them on a grid.
- Upon level completion, lines should illuminate or provide visual feedback.
2. Features
- Save level progress and scores.
- Implement a levels menu with locked and unlocked stages.
- Ensure high responsiveness to inputs.
- Include particle effects, camera shake, etc., to enhance player experience.
- Prepare the game for Android deployment.
3. Presentation
While asset and audio quality isn’t the main focus, their incorporation is. How assets are utilized will be assessed.
4. Coding & Documentation
- Write succinct and readable code.
- Include moderate internal documentation and follow the provided coding conventions.
5. Organization
- Maintain a logical folder structure.
- Use Unity Canvas to ensure stable Game UI across portrait screen formats.
6. Version Control
- Commit to a repository regularly.
- Maintain a logical and clear commit history.
To play Just Nodes, you can access it HERE.
Blue Gravity Shop
Blue Gravity Shop was a technical assessment for Blue Gravity Studios, which led to me getting the job. The game needed to feature a trading system where players could buy from NPCs and equip or unequip items.
I designed the trading system inspired by Ragnarok Online, a game I played a lot during my childhood. I didn't create the art or assets for the game; they were free assets I found on itch.io.
I’m really pleased with how it turned out, especially considering the tight 48-hour deadline.
You can check the game HERE.
Free Throw
"Free Throw" was a game created as a test requested by a company, leading to my hiring as an intern. During this internship, I gained almost all the basic knowledge of programming, Unity C#, and ASP.NET Core that I have. This simple game holds significant importance for me as it marked my entry into the game development job market.
The game is quite straightforward; using the mouse, players control the force and angle of the ball, and by using the space bar, they launch it. When the ball successfully enters the basket, the basket moves to a random position on the screen.
You can check out the game HERE.